Hi i am Bastien Landrin ! I'm a former student from Isart Digital Paris, a certified Unity programmer and a Microsoft Azure Enthusiast. In my spare time I try to make games and discover new cloud technologies.
Eterlou is the biggest project i've worked on. With a team of 11 people including game artists, musician and gameplay programmers. I've worked on the camera & the UI/UX behavior. I've made the server logic and the leaderboard system.
Play the game.Wing Shooter is my latest solo project made with Azure & Unity. It's a third person shooter with a scoring system and a leaderboard handled by Azure Function and Azure Storage Services.
Watch the gameplay video.In this One Button Game, you control a ship that has to fight its way through the wreckage of a frigate. With an electrical impulse you can change the state of the obstacles to avoid damage. This game is based on the rhythm and the reflex of the player One Click/tap make you jump, holding the click/tap change the state of the Obstacles around you.
Play the game (SOON)Kub is my first personal project in Unity and is currently in development and may change in the future, it's a fast paced 2D arcade game inspired by games such as Ink, Dead Cells or Hollow Knights
Download the gameIn this 3D top-down coop game, your goal is to defeat your opponent by many different ways(ranged attacks, melee attacks...) to gather point and be the winner of the game . The main mechanic in this game is the arena who change with the music rythm, if a player hit the arena he die and his opponent get a point. This game aim to be my final project of my Unity formation at 3WAcademy and his currently in development and may change in the future.
Download the gameIn this 2D game in isometric view, your objective
is to solve all the puzzles in a defined number of moves with the help of
2 teleporters that can make a crate travel from point A to point B.
Game made by Benjamin Sellier, Gabriel Roussel & Bastien Landrin using Haxe/OpenFL.
Submarine is a Shoot Them Up made in 2 months using ActionScript3 and Adobe Animate. Programmation : Player, Boss, 3 types of enemy, collectables, weapon upgrade, random loot.. Level Design : Obstacles, enemy disposition, upgrades disposition. Game Design : special feature of the player -> Teleportation.
Download the gameA game made in 48 hours for the Global Game Jam of 2019 with as theme : "What home means to you ?". This game is about a simple man who go back home after a long journey but someone is expecting him. The player goal is to quickly get what the "ghest" want.
Download the gameBldn. is a blog where I will weekly post new content about WebGL development, JavaScript, Unity and C#.
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